Disk Library

Courtesy of Washington Apple Pi



APPLE-3-WAP-gam-01a.dsk [Catalog]
APPLE-3-WAP-gam-01b.dsk [Catalog]


PDS NAME: Games Disk 1

       This is our first disk of games for the Apple ///. They've been around
for awhile as you might imagine.  But they're still a lot of fun.  Why not 
give them a try?  Both sides are bootable if you like, or you can use 
Menu.Maker to give you a listing and run programs from either side (boot side
one first, though).  

-: Side One:
-: CANIBAL.ISLAND  : A text adventure that could end in the hot seat.
-: DAZZLE          : A graphics experience.
-: FOOTBALL.GURU   : Can you pick 'em?
-: FRIEND          : Eliza-look alike who likes to ask questions.
-: PIANO PLINKER   : A one-octave organ.
-: TRUCKER         : Become a Travelin' Man or Woman.
-: WORD PUZZLE     : Just try to figure it out.

-: Side Two:
-: AUDIO.DEMO/AUDIO.DEMO2:  Yes, your /// can play music if you let it.
-: BIORHYTHM  :  Is it your day or should you stay in bed?
-: CAL.COUNTER:  It could help you look like Opra once did.
-: CIVIL.WAR  :  Fight it all over again.
-: CODEBREAKER:  Get out the Dick Tracy secret decoder ring.
-: GOLF       :  Even Arnold Palmer would like this one.
-: LIFE               :A text version of this old favorite.
-: KNITTING TOOL      :A must if you like to knit.
-: PERPETUAL CALENDAR :You ask and it will tell you.  What day is your
-:                     birthday in 2001?


APPLE-3-WAP-gam-02a.dsk [Catalog]
APPLE-3-WAP-gam-02b.dsk [Catalog]



         This disk is primarily for kids, but it's OK if you adults out there
want to give some of these games and other goodies a try.  But don't be
surprised if the kids beat you on occasion!      
          These programs are from many sources, both from the Apple // and 
/// side of the fence.  There's even an original or two.  

Side One:
-: ADD                   :Test your addition skills.
-: ARITH.DRILL           :Test your +-*/ skills.
-: DEPTH.CHARGE          :Don't let them get too close.
-: GUESSING.GAME         :This one is fun!
-: PEG.GAME/PEG.GAME2    :An old-time favorite in two flavors.

Side Two:
-: CANADA.QUIZ     :Test your knowledge of our friend to the North.
-: CONNECT.4       :An old favorite.
-: GRAPH.SKETCHER  :A great graphics program.
-: HANGMAN         :Don't miss too many or it's all over.
-: MD.QUIZ         :Test your knowledge of Lord Baltimore's state.
-: NJ.QUIZ         :Test your knowledge of New Jersey.
-: PRESIDENT.QUIZ  :Test your knowledge of the Presidents.
-: PRESIDENTS      :Another quiz about former residents of the White House.
-: STATE.CAPITALS  :Yes, South Dakota is in there.
-: US.QUIZ         :Where in the USA is ....
-: WV.QUIZ         :West Virginia???
-: KIDWORD 1.0     :A simple word processing program for Kids.
-: KIDWORD 3.5     :A little more powerful version of Kidword 1.0.
-:                  (Documentation is also included on this side.)


APPLE-3-WAP-gam-03a.dsk [Catalog]
APPLE-3-WAP-gam-03b.dsk [Catalog]



Thanks to: Weber Baker for his help.


** Please see the long-lost manual for Cap'n Magneto now on this disk!!! **

Capt'n Magneto is a formerly-commercial Apple /// game placed into the Public
Domain by its author, Al Evans.  The program is an interesting one and uses
fonts extensively throughout.  Pascal-based, this game is full of surprises. It
is not easy to master, however, and will take some practice.  

Here are some basic instructions - BUT see the manual on this disk side for
complete details!

1. To use this PD disk as a stand-alone, copy side B to another disk and
   place it in .d2.

2. To use this from Catalyst, simply use the Catalyst interp install routine.
   To use from Selector or BOS, simply follow the instructions for installing
   a Pascal-based program.

3. When playing, the numeric keypad serves as a control pad for various
   aspects of play.  Thus if you are using DTM (Desktop Manager) or
   PowerKeys, you will need to see that those keys do not have macros
   defined. You can use the  first letter of the command, however. The escape
   key will show you the Command Chart. The period shows the Status Chart.

4. When you save a game, it gets saved to the current default data directory
   in the file CM.SAVE.  To clear all saved games delete this file.

   There are 9 slots to save different games in, with or without passwords.
   Slot 9 came with a game that had processed quite a ways (CAP'N MAGNTO
   gains strength and points as he goes if he survives). But it is password
   protected (and the password has been lost).

5. At various times some of the characters in the drama (different ones show
   up on the tricorder reading) spout words of wisdom. (Sometimes they just
   spout noise and gibberish).  The legible bits of advice are sound, but may
   not make sense.

6. To gain points you will have to fight.  As the Command Chart says, the
   shift key raises your weapon (there are several of increasing potency, and
   you have to find them) and the arrow keys direct the blow.  Without the
   shift key the arrows simply move the good CAP'N.  You do not have to fight
   everyone, however.  Friendly folks (see tricorder if you are not sure;
   thought unfriendly ones will attack right away) will follow you around and
   help you fight.  This is a good thing at first since you are weaponless.

7. There are items called "magic" which do not appear on the screen (at least
   not on a monochrome).  You have some to start, and if you go to drop
   something, you will be presented with a list of things to drop.  The last
   item will be blank.  These are the magic.  Dropping something, by the way,
   is how you offer items to friends and enemies.  Just drop it in their
   direction.  The status chart shows you how much of everything you have
   (except magic).  Some creatures that are angry become friends and go away
   if given the right item (not all items work and not all creatures get

8. The world of CAP'N MAGNETO is donut-shaped, so you will always end up
   where you started.

The game uses fonts to perform its deeds, and the theory of doing things this
way was presented in one of the first ON THREE's by the game's author, Al Evans.

1     CAP'N MAGNETO-COMMAND CHART            1
1   Explanations of command actions          1
1                                            1
1   * Choose movement mode (when possible).  1
1  ** Followed by arrow key pointing to      1
1     item to get.                           1
1 *** Drop item. Move selector with up       1
1     and down arrows, press CHOOSE, then    1
1     press arrow key for direction.         1
1**** Press and hold SHIFT to ready weapon.  1
1     Then press arrow key for direction to  1
1     start "LUCK" counter, again to strike. 1

Reviewed and updated a tad: February, 1995
By Dave Ottalini


APPLE-3-WAP-gam-04a.dsk [Catalog]
APPLE-3-WAP-gam-04b.dsk [Catalog]


DISK ID : 3GAM.04 

        We searched through a number of Apple /// PD games disks to
find some of the better games available.  They include:

-: Side One:
-: HANDICAPPER:  A program to help you pick the best horses. Definately
-:               requires knowledge of horse racing.
-: PEG.LEAP   :  One more game that tests your ability to leap pegs.

Side Two's programs were all from the fertile mind of Robert Boston:

-: SCRIBBLER  : A program that scribbles and plays music at the same time.
-: BRICABRAC  :  Rearrange the three piles of numbered bricks to win.
-: DICTIONARY :  Dictionary used with the Superghost program.
-: EBBTIDE    :  Music demo of the song "Ebbtide" using "MUSIC" on this disk.
-: FLASHER    :  An electronic Lava Lamp to help your /// relax.
-: LOTREC     :  A program to help you pick the right numbers for the
-:               lottery.
-: SUPERGHOST :  A word-building game you play against the computer.
-: MORSE.TUTOR : Practice your di-dah-di-dits.
-: MUSIC       : Have fun with some tunes.
-: NFL.RANKING : Keep track of your favorite teams each week.


APPLE-3-WAP-gam-05a.dsk [Catalog]
APPLE-3-WAP-gam-05b.dsk [Catalog]


PDS NAME: Star Trek
Disk ID: APPLE-3-WAP-GAM-05              

        Strictly for Star Trek fans!  This disk includes
the only two Star Trek games ever released for the Apple ///:
Star Trek and Super Star Trek (Both in Business Basic)
This disk also includes:

-Graphics and music with a Star Trek theme.
-Information for fans of STTNG, including clubs and information available
 from the Science Fiction Forum on CompuServe.
On Side One:

-: ENTERPRISE  :Graphic File
-: FAN.CLUBS   :ASCII Data Base of Star Trek Fan Clubs
-: FLEET       :Graphic File
On Side Two:

-: LOCUTUS      :Graphic File
-: STAR.TREK    :The original Star Trek game in Basic.
-: SUPER.TREK   :The advanced version of Star Trek, in Basic.
-: TREK.DL.REAL : 3EZP's Data Base of information available in the
-:                Science Fiction section of CompuServe (as of 1992).
-: TREK.SONG    : Your favorite theme song!
-: TV.GUIDE     : Text file of stations around the country that may still
-:                Star Trek the Next Generation. Likely they also now
                  show Deep Space Nine and Star Trek: Voyager.

Updated a Tad: February, 1995
By Dave Ottalini


APPLE-3-WAP-gam-06a.dsk [Catalog]
APPLE-3-WAP-gam-06b.dsk [Catalog]



Welcome to the latest update of StarTrek for the Apple ///.

The first change you will notice is the new character set which
was created using CustomFont, then modified for this version of
StarTrek. Aside from all the characters being enhanced, the
characters used to represent the star ships and bases are new
to work in harmony with the program code modifications.

There were a few minor problems with the original Basic program,
but nothing really serious except for a syntax error which would
pop up and kill the game when you tried to activate communications
to the Federation or the Klingons. The fix for this came from Joel
Crump via the Washington Apple PI TCS. The other difficulty had to
do with the Galactic Memory Map displayed by the ship's computer. 
This map showed the explored regions of the galaxy, but grew 
distorted with usage to the point where it was really hard to tell
just were everything was located. This and the other minor problems
were corrected by simply editing the Basic program code in Apple-
Writer ///, then executing the WP file from Basic. (Don't try this
on a MS-DOS system!)

During play your screen will be split, with the top half being
for visual display of the Short Range Scanners, the Warp Compass,
and the Long Range Scanners, and the bottom half being for 
commands and warnings. Speaking of warnings, you should know that
the starting position of the Enterprise is random, and you may
find yourself suddenly in the midst of a Klingon occupied sector
with no visual scanners until AFTER you destroy a ship! (preferably
not you own...:)
In playing the game, you will be given a few pointers in the 
instructions at the beginning of the game. You'll probably want
to play at the lower levels until you get promoted to Admiral!
At the higher levels, you must have precise control over the warp
engines and the ability to plot your course accurately to respond
to attacks on distant Federation Bases.

If that isn't enough, the Klingon ships grow more numerous with
stronger shields. They can also effectively dodge your Phasers and
Photon torpedoes, and tend to attack Starbases more frequently.
If you select a rank that is beyond your ability, you will be 
reminded of it very quickly by the Federation or the Klingons, but
not in that order!

A word about Warping and Photon Torpedoes

The warp engines can take you one sector at a time or to the other 
side of the galaxy. When activated, you be asked for the direction
then the warp factor. Entering a warp factor of "1" will place
your ship in the next quadrant. Entering a ".1" will move you one
sector within the quadrant. An engine efficiency shift takes place
at warp ".3". At this warp factor and above, you must consider 
the sector occupied by your ship as one of the traveled sectors.
For example, if you need to dock with a Starbase and there are
six markers between the Enterprise and the Starbase, you should
enter ".7" to dock with the Starbase. 
You really should check with the computer before firing off those
valuable photon torpedoes, because you cannot reload except by
docking at a Starbase, and also because you WILL get hit by the
Klingon ships whether you hit them or not. When you do ask for 
photon trajectories, you will be given a high and a low reading
for the photon direction. The most accurate trajectory will be
the exact middle between the two numbers (H-L/2+L=direct hit).
The phasers lock on target automatically and are very effective
at close range, but use a lot of energy units. Be sure that you
know where the the closest Starbase is if you use them frequently.

You will be given some pointers at the beginning of the game if
you ask for them. The game can be aborted by holding down
control-c, or by rebooting if you don't want to complete the
game in the normal way. Of course, you COULD take the Klingon
approach to ending the game.... naw, maybe not!

  FEBRUARY, 1995

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